Resolume Avenue 3.2 Released!
We're thrilled to release another Resolume update! Version 3.2 has many improvements, most noticeably Quartz Composer playback and a new version of the DXV Codec which now supports alpha channels.
Checkout the video below for a quick overview of what's new and hit the download.
Quartz Composer Playback
We want the PC and Mac version of Resolume to have the same features. But for Quartz Composer we made an exception. The possibilities of this (Mac only) technology are just too sexy to ignore. With Resolume 3.2 you can play and mix Quartz Compositions just like any other media. You can expose parameters in QC patches just like Flash parameters so you can tweak your composition while VJ-ing. This kind of control is so exciting for live visuals. Generative content is the future! Resolume installer includes demo patches made by Joris.
Improved Image Quality & Premultiplied Alpha
The image quality of the render engine has improved quite a bit. Most people will not really notice this, especially not when you output through TV-out to a mixer and then t the projector, but if you are working with pixel precise video or images you'll notice it. The engine also supports proper pre-multiplied alpha channel now so videos or PNG images with an alpha channel now render pixel perfect.
DXV Codec 2.0 with Alpha
Because the video engine can now render proper premultiplied alpha we have also added alpha channel support in the DXV Codec. Go punch a hole in your videos and give it a go. The codec is installed automatically when you install Resolume 3.2.
Feedback Fixed
Finally! Feedback is fixed for the PC. It was always working fine on Mac but on the PC it didn't even though the code was exactly the same. We have been pulling our hair out over this bug for so long, but it's all good now. Playing with feedback is extremely mesmerizing. Try it if you have never done it before, it could open a whole new world of possibilities.
Improved MIDI & Keyboard mapping on the layer transport controls
Many Resolume 2 users will enjoy this. You can now assign MIDI controllers to the speed of each layer. No matter what clip is playing in the layers, you can always adjst the speed. And direction and scratching if you like. To configure this enter the Application mapping, select Deck focus on the mapping panel and start mapping the layers.
Scaling Options
For all you 8bit style VJ's, you can now set the video engine to use "Nearest Neighbor" scaling instead of the default Trilinear. This will show the full pixel glory of your videos when you zoom in.
Send feedback & log file
On the Feedback tab in the Preferences you can now easily send us a message and include the Resolume log file. With this log file and your feedback we hope provide you with even better support and to fix bugs faster.
Unregister
On the Register tab you can now remove your serial from the computer with "Unregister". Do this before you reinstall the operating system or when you get a new computer.
Video Output Shortcuts
Press CTRL + SHIFT + 2 (CMD +SHIFT + 2 on the Mac) to instantly set the output fullscreen to the second display. Press CTRL + SHIFT + D (CMD +SHIFT + D on the Mac) to DDDDisable the output. Get it? D for Disable? ;-)
Cube Mixer
Cube mixer puts your videos on the sides of a cube and then turns the cube in a different direction every time you slide it up or down. It's a tad corny we had fun making it.
Fisheye
Bends the video like it's shot with a fisheye lens. Very popular in skate videos from the 90's. Don't know why it's called fisheye though, has anyone ever looked though the eyes of a fish to see what it looks like?
Wave Warp
This bespoke effect one is extremely versatile, totally unique, one of a kind, awesome, spectacular, fantastic ... and ... very hard to describe. It distorts the video with various oscillators. Just try it. It f*cks up your video in many beautiful ways. Excellent job Matias!
Edge Detection
Does even more than it advertises, it not only detects edges but also highlights them. Made by Matias.
Other Fixes
- [done] Load complete directory from filebrowser
- [done] Start interface maximized
- [fixed] Don't clear clip when camera is not connected (show a dummy)
- [fixed] Column trigger buttons disappear with many layers
- [fixed] Drag and Drop fails sometimes on clips or mask component
- [fixed] Masks can't be drag and dropped from the Finder or Explorer
- [fixed] Effect blending with Source plugins doesn't work properly
- [fixed] Blur effect glitches with some parameter values
- [fixed] 50 Add Blendmode too bright
- [fixed] Trails effect bugs because two parameters have the same name
- [fixed] Dodge mixer gives blue artifacts
- [fixed] Bendoscope effect renders black on older videocards
- [fixed] Beatsynced parameters can get non integral beats (ie: 2.5)
- [fixed] Layer transport controls do not work on an audio clip in a different deck
- [fixed] MIDI mapping component not always updated with midi learn
- [fixed] Endless dial on ReACT controller can only push parameter down
- [fixed] Random is much faster than forward and backwards on Flash text input field
- [fixed] Layer Preview stops when switching decks
- [fixed] Enable the menu also when the output window is active
- [fixed] Bpm synced parameters don't always see bounce
- [fixed] FFGL plugins return 1.0 as API version instead of 1.5
- [fixed] Dry wet pops on audio effects
- [fixed] Paused clip doesn't show in and outpoints correctly
- [fixed] Can't reset end looppoint back to the real end
- [fixed] Crossfader shortcuts are not saved in composition
- [fixed] Restore fullscreen when changing composition size
- [fixed] Mac Avenue menu the same as on Windows
- [fixed] Disable clip menu when empty clip selected
- [fixed] BPM drifts out of sync
- [fixed] Audio effects use less CPU
- [fixed] Can't resize interface bigger sometimes
- [fixed] When a mask is added to a clip with a different size it's distorted
- [fixed] Spontaneous audio delay in some rare cases
- [fixed] Crossfader - auto fade retriggers when presses again when finished
- [fixed] Incorrect length of some audio files
- [fixed] Avenue freezes on exit sometimes when disconnecting preview
And many more small fixes and improvements.
Checkout the video below for a quick overview of what's new and hit the download.
Quartz Composer Playback
We want the PC and Mac version of Resolume to have the same features. But for Quartz Composer we made an exception. The possibilities of this (Mac only) technology are just too sexy to ignore. With Resolume 3.2 you can play and mix Quartz Compositions just like any other media. You can expose parameters in QC patches just like Flash parameters so you can tweak your composition while VJ-ing. This kind of control is so exciting for live visuals. Generative content is the future! Resolume installer includes demo patches made by Joris.
Improved Image Quality & Premultiplied Alpha
The image quality of the render engine has improved quite a bit. Most people will not really notice this, especially not when you output through TV-out to a mixer and then t the projector, but if you are working with pixel precise video or images you'll notice it. The engine also supports proper pre-multiplied alpha channel now so videos or PNG images with an alpha channel now render pixel perfect.
DXV Codec 2.0 with Alpha
Because the video engine can now render proper premultiplied alpha we have also added alpha channel support in the DXV Codec. Go punch a hole in your videos and give it a go. The codec is installed automatically when you install Resolume 3.2.
Feedback Fixed
Finally! Feedback is fixed for the PC. It was always working fine on Mac but on the PC it didn't even though the code was exactly the same. We have been pulling our hair out over this bug for so long, but it's all good now. Playing with feedback is extremely mesmerizing. Try it if you have never done it before, it could open a whole new world of possibilities.
Improved MIDI & Keyboard mapping on the layer transport controls
Many Resolume 2 users will enjoy this. You can now assign MIDI controllers to the speed of each layer. No matter what clip is playing in the layers, you can always adjst the speed. And direction and scratching if you like. To configure this enter the Application mapping, select Deck focus on the mapping panel and start mapping the layers.
Scaling Options
For all you 8bit style VJ's, you can now set the video engine to use "Nearest Neighbor" scaling instead of the default Trilinear. This will show the full pixel glory of your videos when you zoom in.
Send feedback & log file
On the Feedback tab in the Preferences you can now easily send us a message and include the Resolume log file. With this log file and your feedback we hope provide you with even better support and to fix bugs faster.
Unregister
On the Register tab you can now remove your serial from the computer with "Unregister". Do this before you reinstall the operating system or when you get a new computer.
Video Output Shortcuts
Press CTRL + SHIFT + 2 (CMD +SHIFT + 2 on the Mac) to instantly set the output fullscreen to the second display. Press CTRL + SHIFT + D (CMD +SHIFT + D on the Mac) to DDDDisable the output. Get it? D for Disable? ;-)
Cube Mixer
Cube mixer puts your videos on the sides of a cube and then turns the cube in a different direction every time you slide it up or down. It's a tad corny we had fun making it.
Fisheye
Bends the video like it's shot with a fisheye lens. Very popular in skate videos from the 90's. Don't know why it's called fisheye though, has anyone ever looked though the eyes of a fish to see what it looks like?
Wave Warp
This bespoke effect one is extremely versatile, totally unique, one of a kind, awesome, spectacular, fantastic ... and ... very hard to describe. It distorts the video with various oscillators. Just try it. It f*cks up your video in many beautiful ways. Excellent job Matias!
Edge Detection
Does even more than it advertises, it not only detects edges but also highlights them. Made by Matias.
Other Fixes
- [done] Load complete directory from filebrowser
- [done] Start interface maximized
- [fixed] Don't clear clip when camera is not connected (show a dummy)
- [fixed] Column trigger buttons disappear with many layers
- [fixed] Drag and Drop fails sometimes on clips or mask component
- [fixed] Masks can't be drag and dropped from the Finder or Explorer
- [fixed] Effect blending with Source plugins doesn't work properly
- [fixed] Blur effect glitches with some parameter values
- [fixed] 50 Add Blendmode too bright
- [fixed] Trails effect bugs because two parameters have the same name
- [fixed] Dodge mixer gives blue artifacts
- [fixed] Bendoscope effect renders black on older videocards
- [fixed] Beatsynced parameters can get non integral beats (ie: 2.5)
- [fixed] Layer transport controls do not work on an audio clip in a different deck
- [fixed] MIDI mapping component not always updated with midi learn
- [fixed] Endless dial on ReACT controller can only push parameter down
- [fixed] Random is much faster than forward and backwards on Flash text input field
- [fixed] Layer Preview stops when switching decks
- [fixed] Enable the menu also when the output window is active
- [fixed] Bpm synced parameters don't always see bounce
- [fixed] FFGL plugins return 1.0 as API version instead of 1.5
- [fixed] Dry wet pops on audio effects
- [fixed] Paused clip doesn't show in and outpoints correctly
- [fixed] Can't reset end looppoint back to the real end
- [fixed] Crossfader shortcuts are not saved in composition
- [fixed] Restore fullscreen when changing composition size
- [fixed] Mac Avenue menu the same as on Windows
- [fixed] Disable clip menu when empty clip selected
- [fixed] BPM drifts out of sync
- [fixed] Audio effects use less CPU
- [fixed] Can't resize interface bigger sometimes
- [fixed] When a mask is added to a clip with a different size it's distorted
- [fixed] Spontaneous audio delay in some rare cases
- [fixed] Crossfader - auto fade retriggers when presses again when finished
- [fixed] Incorrect length of some audio files
- [fixed] Avenue freezes on exit sometimes when disconnecting preview
And many more small fixes and improvements.
Resolume Blog
This blog is about Resolume, VJ-ing and the inspiring things the Resolume users make. Do you have something interesting to show the community? Send in your work!
Highlights
Kraak & Smaak Competition Reward Raised to 1000 Euro
We received many submissions for the Kraak & Smaak VJ clip design competition but also some complaints that the 500 Euro reward to make 20 more clips was too low. So we decided to DOUBLE this to 1000 Euro!
This is the first time we're organising a competition so we're shooting from the hip and learning as we go. ;-)
So fire up After Effects, Cinema 4D, Motion, or even Processing and start making some amazing VJ loops, there is 1000 Euro waiting for you.
Checkout the contest page and entry form for all the details. We're looking forward to your submission before Monday April 26.
Here is another videoclip from Kraak & Smaak for some inspiration and your personal entertainment & relaxation.
This is the first time we're organising a competition so we're shooting from the hip and learning as we go. ;-)
So fire up After Effects, Cinema 4D, Motion, or even Processing and start making some amazing VJ loops, there is 1000 Euro waiting for you.
Checkout the contest page and entry form for all the details. We're looking forward to your submission before Monday April 26.
Here is another videoclip from Kraak & Smaak for some inspiration and your personal entertainment & relaxation.
Resolume Kraak & Smaak VJ Clip Design Competition
We're having a competition! Create 3 of your best VJ loops for the Dutch band and DJ team Kraak & Smaak and win a [s]500 Euro[/s] 1000 Euro contract to make 20 more clips. 1st, 2nd & 3rd place also win a boxed Resolume 3 license.
Checkout the contest page and entry form for all the details. This is the first time we organize a competition so we are very excited and look forward to your contributions!
Kraak & Smaak (meaning 'crunchy and tasty' in Dutch) are a producers trio from the Netherlands and are one of Holland's major dance music exports touring the world with their LIVE and DJ / VJ set-up. They have played at Festivals like Glastonbury, Bestival, Big Chill and Coachella and headlined super-clubs like Ministry of Sound. They have released two albums so far, 'Boogie Angst' and 'Plastic People'. The latter album included their biggest single to date, 'Squeeze Me'. You can check out the video for that track below.
Checkout the contest page and entry form for all the details. This is the first time we organize a competition so we are very excited and look forward to your contributions!
Kraak & Smaak (meaning 'crunchy and tasty' in Dutch) are a producers trio from the Netherlands and are one of Holland's major dance music exports touring the world with their LIVE and DJ / VJ set-up. They have played at Festivals like Glastonbury, Bestival, Big Chill and Coachella and headlined super-clubs like Ministry of Sound. They have released two albums so far, 'Boogie Angst' and 'Plastic People'. The latter album included their biggest single to date, 'Squeeze Me'. You can check out the video for that track below.
Great news from the FreeFrame front!
Finally there seems to be a wave of creativity on the FreeFrame front. We were afraid that after the great success of FreeFrame classic (thanx Jaymis for the nomenclature), FFGL, the younger, quicker and better looking brother, didn't seem to be picked up by a lot of people.
We have been adding more and more plugins in every point release of version 3 we made in the last year, so at least people have a decent base to work with. Of course it would be nice if there were some more plugins to choose from.
In the last few weeks big steps have been taken to make it easier for developers to create plugins.
So here are the goodies, take what you like and let us know your experiences.

OpenFrameworks ofxFFGlPlugin add-on
Daniel Berio made an OpenFrameworks wrapper that converts your OF projects to FFGL plugins.
Use the versatile and developer friendly OF libraries to create plugins within minutes, Daniel's add-on is plug and play, an example for a source and effect plugin are included.
http://code.google.com/p/ofxffglplugin/
FFGL wrapper for FreeFrame classic from BigFug
A lot of people want to use their favorite FreeFrame plugins in version 3 of Resolume. With Alex May's (BigFug) FFGL wrapper now you can. So the all time popular plugins from Pete Warden http://www.petewarden.com/ can now be used in Avenue.
Check the vjforums post from Alex
http://bit.ly/8Z3EGP
and the CDM post
http://createdigitalmotion.com/2010/03/forward-compatible-effects-use-freeframe-plugins-in-freeframegl-with-fugwrappergl
FFGL fugStream plugin from BigFug
This plugin enables you stream the output of a FFGL/FreeFrame classic host to another. Connect Resolume 2, Vjamm or vvvv to Resolume 3 or vice versa.
http://bit.ly/dkRrHD
FFGL fugCompilerGL plugin
Alex has been busy, check out this cool plugin.
http://bit.ly/8Z3EGP
We have been adding more and more plugins in every point release of version 3 we made in the last year, so at least people have a decent base to work with. Of course it would be nice if there were some more plugins to choose from.
In the last few weeks big steps have been taken to make it easier for developers to create plugins.
So here are the goodies, take what you like and let us know your experiences.
OpenFrameworks ofxFFGlPlugin add-on
Daniel Berio made an OpenFrameworks wrapper that converts your OF projects to FFGL plugins.
Use the versatile and developer friendly OF libraries to create plugins within minutes, Daniel's add-on is plug and play, an example for a source and effect plugin are included.
http://code.google.com/p/ofxffglplugin/
FFGL wrapper for FreeFrame classic from BigFug
A lot of people want to use their favorite FreeFrame plugins in version 3 of Resolume. With Alex May's (BigFug) FFGL wrapper now you can. So the all time popular plugins from Pete Warden http://www.petewarden.com/ can now be used in Avenue.
Check the vjforums post from Alex
http://bit.ly/8Z3EGP
and the CDM post
http://createdigitalmotion.com/2010/03/forward-compatible-effects-use-freeframe-plugins-in-freeframegl-with-fugwrappergl
FFGL fugStream plugin from BigFug
This plugin enables you stream the output of a FFGL/FreeFrame classic host to another. Connect Resolume 2, Vjamm or vvvv to Resolume 3 or vice versa.
http://bit.ly/dkRrHD
FFGL fugCompilerGL plugin
Alex has been busy, check out this cool plugin.
If you fancy creating your own FFGL plugin, but don't want to mess about with C compilers, then this one is for you.
fugCompilerGL allows you to create your own FFGL plugins by just writing vertex, fragment, and geometry shaders.
http://bit.ly/8Z3EGP
VJ & Projection Mapping Workshop on March 18, SAE Amsterdam
It's that time of year again! Resolume and SAE Institute Amsterdam are offering a free VJ workshop, this time on the art and science of projection mapping!
If you haven't heard of this phenomenon before, it's a relatively new form of visual art. Instead of projecting on a flat rectangular screen, you project your images on a specific surface, ranging from custom made objects, to whole life size buildings. For some cool videos of mapping in action check out these clips:
Exyzt setup for Etienne de Crecy
Classic AntiVJ show in Bruxelles
Augmented Sculpture
For the workshop we'll be showing you the different tools and techniques used in projection mapping. For software we'll be focussing on the latest version of Resolume Avenue, which has some powerful features built-in, for easily mapping a surface.
We often hear the term workshop being thrown around, when it's actually just a lecture, but this one is actually all about doing things. We have plenty of beamers and computers (but feel free to bring your own), and after a short introduction, it's going to be all you, baby! Making objects or mapping out surfaces, it's going to be you at the controls.
So sign up now by sending an email to vjcourse@sae.nl! It's free, so what have you got to lose?
18th of March, 19:00-22:00
SAE Institute Amsterdam
Johan van Hasseltweg 31
1021KN Amsterdam
If you haven't heard of this phenomenon before, it's a relatively new form of visual art. Instead of projecting on a flat rectangular screen, you project your images on a specific surface, ranging from custom made objects, to whole life size buildings. For some cool videos of mapping in action check out these clips:
Exyzt setup for Etienne de Crecy
Classic AntiVJ show in Bruxelles
Augmented Sculpture
For the workshop we'll be showing you the different tools and techniques used in projection mapping. For software we'll be focussing on the latest version of Resolume Avenue, which has some powerful features built-in, for easily mapping a surface.
We often hear the term workshop being thrown around, when it's actually just a lecture, but this one is actually all about doing things. We have plenty of beamers and computers (but feel free to bring your own), and after a short introduction, it's going to be all you, baby! Making objects or mapping out surfaces, it's going to be you at the controls.
So sign up now by sending an email to vjcourse@sae.nl! It's free, so what have you got to lose?
18th of March, 19:00-22:00
SAE Institute Amsterdam
Johan van Hasseltweg 31
1021KN Amsterdam
New FreeFrameGL Effects: Cosmic Pack by IRworkshop
Ivan Ryaboff from IRworkshop has been busy programming a set of 3D FreeFrameGL effects. The pack is now done and released for Mac OS and Windows. IR Cosmic Pack consists of 6 3D effects that revolve around the theme of replicating video in 3D space. The plugins are free to try, 29.90 Euro to buy. A bargain. Highly recommended, if this fits your style. Have a look on the IRworkshop website for all the details.
BTW, Ivan is not only a great programmer and VJ, but a photographer too. Take a gander at his work on Flickr, it's amazing.
We're very happy to see more developers writing FFGL effects. We're working on a FreeFrame wrapper for openFrameworks which will make it even easier to compile plugins and leverage the power of OF ;-) and it's addons. We hope this will encourage even more FreeFrame development in this amazing community of creative programmers. It will be open sourced as soon as it's done and tested.
Footage: HeadPhones and TurnTables by Dubassy
VJ Dubassy is a busy guy, here are another 2 footage releases. In HeadPhones Dubassy animates his collection of retro and modern headphones. And TurnTables tells the tale of a record player that became a superstar.

HeadPhones

TurnTables

HeadPhones

TurnTables
Resolume at Music Alive in Rotterdam on Sunday Feb 14th
Come join us for a Resolume workshop/presentation at the Music ALIVE event on Sunday February 14th in Rotterdam. We'll show you the latest developments.
Admission is free but registration is required: http://www.music-alive.nl

HILTON Rotterdam HOTEL
Weena 10
3012 CM Rotterdam
(HILTON LE JARDIN Theatre + Upper Lounge)
START 12.00 - END 18.00 hour
Admission is free but registration is required: http://www.music-alive.nl
Media Satellite proudly presents Music ALIVE 2010 an afternoon around
Computer Music products, Audio and Visual Performance.
Come and see the latest products and technologies, soft and hardware, touch
the latest Ableton controllers, watch the workshops and enjoy the music and
video performances!
Music ALIVE is the place to network, bring your laptop, drop and show your
latest songs and productions. Talk to company product specialists, artists,
producers, label managers, DJs and other pro users.
Workshops, Exhibits, Music Performances & Participation by:
ABLETON - PROPELLERHEAD - RESOLUME – JAZZMUTANT LEMUR
DANKMAR KLEIN (ABLETON) - IK MULTIMEDIA (MATTHIAS ZALEPA)
SIMON GREY (PROPELLERHEAD) – CLINT MARANA (CROWDED BEATS) – BEN LIEBRAND
COEN MOLENAAR BAND – KNOBSTICKER – WICK VAN DEN BELT (WICKHOP)
SOUNDCLOUD - EARPROOF – DOX RECORDS – DANCE TUNES- INTERFACE MAGAZINE -
RØDE - CME – LIVID INSTRUMENTS - AKAI PRO – SAE INSTITUTE ROTTERDAM
HILTON Rotterdam HOTEL
Weena 10
3012 CM Rotterdam
(HILTON LE JARDIN Theatre + Upper Lounge)
START 12.00 - END 18.00 hour
New Footage: KaleidoScope & LiquidFlow by Mothership
Checkout these 2 lovely analog releases by Mothership. Go retro with KaleidoScope or go with the LiquidFlow.


