First footage release by All City: UrbanTextures
The first footage release of All City: UrbanTextures brings us gritty, rusted, pumped up rawness from the streets, glitching to the beat for your viewing pleasure.

Resolume Blog
This blog is about Resolume, VJ-ing and the inspiring things the Resolume users make. Do you have something interesting to show the community? Send in your work!
Highlights
Flash text animations by VJ Mikkel
We have just released a new footage set by VJ Mikkel: FortyMinus. The text in these 39 flash files can be set in Resolume so it can be used to promote anything on screen. The .fla files are included so you can even change the animation or the font yourself. 39 interactive flash text animations for 39 Euro is an absolute bargain.

Two new SOURCE footage releases
Upgrade to the next level of Electrology: Electrology 2 by VJ Micology from Melbourne, Australia is freakier, sexier, bouncier and further electro-fied. Faster Bigger Better More by Dominic Lyddon from East Sussex, UK delivers a diverse selection of stimulating, original, intense full-on visuals. Quality stuff as always from SOURCE.
Lemur interface for Resolume 2
Jazzmutant have published a Lemur interface (and midi settings file) for Resolume. This should make it very simple to setup the Lemur and Resolume to work together. We've always liked the Lemur for being way ahead of anything else. Any other Lemur users who would like to share their interface and midi settings?
New Footage by Dubassy: GrannyDJ and DanseEnFrance
GrannyDJ is hilarious, guarantied to get an audience response. From the old to the young: DanseEnFrance.
New Footage by LucidHouse: Fluidbombs
LucidHouse is at it again with his unique style. Fluidbombs contains 20 lovely intimate downtempo ambient loops.
New showreels by Eyesupply and Eyefatigue
Too much Eyesupply causes Eyefatigue, but we can't get enough of this. Two fantastic reels by two fantastic vj-teams with two fantastically similar names.
FreeFrame 1.5 Release
We have officially released FreeFrame 1.5 on the Vision'R festival in Paris. FreeFrame 1.5 includes extensions to FreeFrame 1.0 that enable real time rendering of stunning graphics and video effects with OpenGL compatible graphics cards ("GPUs"). We will fully support FreeFrame 1.5 plugins in Resolume 3 that we hope to release this summer.
Thanks to the enormous graphics processing power in todays' GPUs, FreeFrame 1.5 plugins using OpenGL run at much higher resolutions and frame rates than older FreeFrame 1.0 plugins. With OpenGLs' 3D functions and pixel shader programs, many new and exciting visual effects are possible and we are excited to see what plugin developers will create.
FreeFrame 1.5 also includes a timing function that enables hosts and plugins to reliably render time-dependent visual effects like particle systems and physical simulations. Whether you are running in real time at 60 frames per second or rendering a 25fps video to your hard drive, the new timing function ensures that you'll get accurate and predictable results.
Sample projects for Windows (MSVC, Delphi) and Macintosh (XCode) are provided to demonstrate basic plugin programming and hosting. Many FreeFrame plugins are provided with source code so that others can see exactly how real time video effects are written.
To learn more about FreeFrame, check out the FreeFrame website, and the new freeframe plugin database at community.freeframe.org
Developers interested in writing FreeFrameGL plugins or hosts can download the SDK directly.
The latest FreeFrameGL specification can be found here on sourceforge.
Find more development information and access the complete code repository on the SourceForge site.
Thanks to everyone that has made this possible
The FreeFrame 1.5 team:
Trey Harrison (Salvation)
Russell Blakeborough (Camart - VJamm)
Edwin de Koning (Resolume)
Bart van der Ploeg (Resolume)
Gabor Papp
John Day (Camart - VJamm)
Marcus Clements (Brightonart)
Julian Hone (Camart - VJamm)
Thomas Hellesen
Tom Bassford
Pete Warden
With lots of help from the rest of the FreeFrame community.


Thanks to the enormous graphics processing power in todays' GPUs, FreeFrame 1.5 plugins using OpenGL run at much higher resolutions and frame rates than older FreeFrame 1.0 plugins. With OpenGLs' 3D functions and pixel shader programs, many new and exciting visual effects are possible and we are excited to see what plugin developers will create.
FreeFrame 1.5 also includes a timing function that enables hosts and plugins to reliably render time-dependent visual effects like particle systems and physical simulations. Whether you are running in real time at 60 frames per second or rendering a 25fps video to your hard drive, the new timing function ensures that you'll get accurate and predictable results.
Sample projects for Windows (MSVC, Delphi) and Macintosh (XCode) are provided to demonstrate basic plugin programming and hosting. Many FreeFrame plugins are provided with source code so that others can see exactly how real time video effects are written.
To learn more about FreeFrame, check out the FreeFrame website, and the new freeframe plugin database at community.freeframe.org
Developers interested in writing FreeFrameGL plugins or hosts can download the SDK directly.
The latest FreeFrameGL specification can be found here on sourceforge.
Find more development information and access the complete code repository on the SourceForge site.
Thanks to everyone that has made this possible
The FreeFrame 1.5 team:
Trey Harrison (Salvation)
Russell Blakeborough (Camart - VJamm)
Edwin de Koning (Resolume)
Bart van der Ploeg (Resolume)
Gabor Papp
John Day (Camart - VJamm)
Marcus Clements (Brightonart)
Julian Hone (Camart - VJamm)
Thomas Hellesen
Tom Bassford
Pete Warden
With lots of help from the rest of the FreeFrame community.
17-20 April 2008: Vision'R VJ Festival
We'll be at the Vision'R VJ festival all weekend to enjoy the performances and we'll do two presentations on sunday. We hope to see you all there!